| » W1 | Gnolls (0:00) |
| » W2 | Spiders (3:30) ∣ Zombies (3:30) ∣ Mechs (3:30) |
| » W3 | Bears (8:30) ∣ Ogres (8:30) ∣ Nyx (8:30) |
| » W4 | Treants (13:30) ∣ Wolfs (13:30) |
| » W5 | Ghosts (18:30) ∣ Golems (18:30) |
| » W6 | Centaurs (23:30) ∣ Kobolds (23:30) |
| » W7 | Dragons (28:30) ∣ Warlock Golems (28:30) |
| » W8 | Roshan (33:30) |
| » W9 | Assault (38:30) |
| » Endl. | Mixed (45:00) |
‣ All images are captured from the ULTRA difficulty.
‣ Some enemies have a neutral item, the
"Protection Pendant" that keep them safe from being controlled.
◈ Wave starts at 🕰️ 0:00
The following enemies appear in this wave:
» Gnolls, Berserkers
• Gnolls are ranged units, they have a 🪄"Envenomed Weapon" ability that reduces players health regeneration. Gnolls can be dangerous in their number and being ranged gives then a great early advantage.
• Berserkers are melee units with the 🪄"Headshot" ability, they have a chance to deal increased damage and knockback/slow players.
◈ Wave starts at 🕰️ 3:30
The following enemies appear in this wave:
» Arachnids, Spider, Brood Warrior, Brood Overseer
• Arachnids are melee units, they wield the 🪄"Poison Sting" ability that slows player's movement speed.
• Spiders are melee units, they also wield the 🪄"Poison Sting" ability that slows player's movement speed.
• Brood Warriors are melee units, they have the 🪄"Incapacitating Bite" ability giving them attack bonus, it also slows player's movement speed and gives them a chance to miss attacks.
• Brood Overseers are melee units, they cast 🪄"Spawn Brood Warrior" ability on the player, if the player dies during it's effects, six smaller spiders are spawned. They also have the 🪄"Incapacitating Bite" and 🪄"Poison Sting" abilities. Last ability is 🪄"Corrosive Skin" that deals damage and slows (attack speed) any player trying to attack him.
◈ Wave starts at 🕰️ 3:30
The following enemies appear in this wave:
» Crawler, Spooky Scary Skellington, Undead, Walker
• Crawlers are melee units, they a 🪄"Poison" ability that slows player's movement.
• Spooky Scary Skellingtons are melee units, they don't wield any ablities.
• Undead are melee units, they have the 🪄"Envenomed Weapon" ability that reduces players health regeneration.
• Walkers are melee units, they have a 🪄"Decay" ability that deals damage and steals strength from the player. They also cast their 🪄"Tombstone" ability that spawns additional zombies, the Tombstone can be destroyed rewarding 150 gold. Finally, they wield a 🪄"Poison Sting" ability tha deals damage over time and slows player's movement speed.
◈ Wave starts at 🕰️ 3:30
The following enemies appear in this wave:
» Mech, Ancient Mech, Giant Mech, War Machine
• Mechs are melee units, they wield the 🪄"Arcane Armor" ability that gives them increased armor and magic resistance.
• Ancient Mechs are melee units, they also have the 🪄"Arcane Armor" ability that gives them increased armor and magic resistance.
• Giant Mechs are melee units, they cast the 🪄"Searing Chains" ability that locks and wraps the player in a place, it also deals damage over time. They also wield the 🪄"Arcane Armor" ability.
• War Machines are ranged units, the have the 🪄"Liquid Fire" ability that adds fire to their attacks, it also deals damage over time and is very effective at destroying buildings (especially towers).
◈ Wave starts at 🕰️ 8:30
The following enemies appear in this wave:
» Night Crawler, Bear, Attack Bear
• Night Crawlers are melee units, they cast the 🪄"Pounce" ability when they get close to a player that makes them leap and damage the player. They also have the 🪄"Headshot" ability that gives them a chance to deal increased damage and knockback/slow players.
• Bears are melee units, they wield the 🪄"Reactive Armor" ability that gives them increased health regeneration and armor.
• Attack Bears are melee units, they wield the 🪄"Entangling Claws" ability that gives them a chance to entangle players, they also cast the 🪄"Thunder Clap" ability when a player gets close.
◈ Wave starts at 🕰️ 8:30
The following enemies appear in this wave:
» Frost Ogre, Satyr Caster, Ogre
• Frost Ogres are melee units, they can cast the 🪄"Ice Armor" that gives them additional armor and slows any attacks from players.
• Satyr Casters are ranged units, they can cast the 🪄"Purge" ability to buff friends or debuff foes.
• Ogres are melee units, they have the 🪄"Bash of the Deep" ability giving them bash after every third attack.
◈ Wave starts at 🕰️ 8:30
The following enemies appear in this wave:
» Scorpion, Chicken, Drake
• Scorpions are melee units, they cast the 🪄"Impale" ability to stun and damage players.
• Suicide Chickens are melee units, they cast their 🪄"Suicide" ability that makes them leap towards the player and explode, dealing significant damage.
• Drakes are ranged units, they cast the 🪄"Chain Lightning" ability to damage player or players.
◈ Wave starts at 🕰️ 13:30
The following enemies appear in this wave:
» Tree, Dendrochron, Baumi Prophet, Shroom
• Trees are melee units, they don't wield any abilities.
• Dendrochrons are melee units, they don't wield any abilities.
• Baumi Prophets are ranged units, they cast their 🪄"Sprout" ability to trap the player in a circle of trees, they also can spawn additional tree units with their 🪄"Force of Nature" ability. Owns these items: 🔧Vladimir's Offering, 🔧Assault Cuirass, 🔧Maelstrom.
• Shrooms are melee units, they have the 🪄"Entangling Claws" ability that gives them a chance to entagle player on their attacks.
◈ Wave starts at 🕰️ 13:30
The following enemies appear in this wave:
» Puppey, Wolf, Hound, Pack Leader
• Puppeys are melee units, they wield the 🪄"Poison" ability that slows player's movement and attack speed. They also have the 🪄"Blade Dance" ability that gives them a chance to deal critical damage.
• Wolfs are melee units, they have their 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time. They also wield the 🪄"Blade Dance" ability that gives them a chance to deal critical damage.
• Hounds are melee units, they wield the 🪄"Chaos Strike" ability that gives them a chance to deal critical damage together with additional lifesteal. They also have the 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time.
• Pack Leaders are melee units, they have the 🪄"Chaos Strike" ability that gives them a chance to deal critical damage together with additional lifesteal. They also have the 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time. One of his greatest abilities is 🪄"Dispersion" where he reflects damage back to their attackers. Finally, they wield the 🪄"Packleader's Aura" ability that increases damage of his allied units.
◈ Wave starts at 🕰️ 18:30
The following enemies appear in this wave:
» Ghost, Spirit, Geist, Ghost Bane
• Ghosts are melee units, they cast the 🪄"Phantom Strike" ability to get close to the player, they also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Additionaly, they have the 🪄"Blur" ability. Owns these items: 🔧Kris of Eternity.
• Spirits are melee units, they wield the 🪄"Coup De Grace" ability that gives them a chance to deal a high critical damage. They also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Finally, they got the 🪄"Blur" ability.
• Geists are ranged units, they have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. They also have the 🪄"Blur" ability.
• Ghost Banes are ranged units, they cast the 🪄"Brain Sap" ability that heals them and damage the player. They also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Got 🪄"Blur" as well.
◈ Wave starts at 🕰️ 18:30
The following enemies appear in this wave:
» Large Golem, Golem, Mud Baby, Rock Golem
• Large Golems are melee units, they wield the 🪄"Demolish" ability that makes them deal bonus building damage. When one dies, he creates two Golems.
• Golems are melee units, they are spawned by Large Golems, during their spawn, they cast their 🪄"Hurl Bolder" ability to stun the attacker. They also wield the 🪄"Demolish" ability that makes them deal bonus building damage. When one dies, he creates two 🪄Mud Babies.
• Mud Babies are melee units, they are spawned by Golems, they wield the 🪄"Demolish" ability that makes them deal bonus building damage.
• Rock Golems are melee units, they blink when they are in range of a player and cast their 🪄"Echo Slam" to deal damage and stun. They also have the 🪄"Fissure", 🪄"Enchant Totem" and 🪄"Aftershock" abilities that deal damage and stuns. After 🔧Blink Dagger, he also uses his 🔧Force Staff.
◈ Wave starts at 🕰️ 23:30
The following enemies appear in this wave:
» Centaur, Minion, Great Harpy
• Centaurs are melee units, they cast their 🪄"War Stomp" ability whenever there are more than one player around him, deals damage and long stun.
• Minions are melee units, they wield their 🪄"Last Will" ability that returns a part of their health as damage back to their attacker, triggers on death.
• Great Harpies are ranged units, they cast their 🪄"Chain Lightning" ability to damage the player or players, they also cast the 🪄"Lightning Bolt" ability to damage a single player, deals higher damage.
◈ Wave starts at 🕰️ 23:30
The following enemies appear in this wave:
» Kobold Guard, Ripper, Troll Healer
• Kobold Guards are melee units, they have the 🪄"Speed Aura" ability that increases the movement speed of allied units.
• Rippers are melee units, they have the 🪄"Poison" ability that slows player's movement and attack speed. They also have the 🪄"Speed Aura" ability that increases the movement speed of allied units.
• Troll Healers are ranged units, they cast their 🪄"Paralyzing Cask" ability to stun and damage any player or players, they also wield the 🪄"Troll's Blessing" ability that heals and adds armor to allied units around him.
◈ Wave starts at 🕰️ 28:30
The following enemies appear in this wave:
» Shrike, Heavy Shrike, Stalker, Blazing Dragon, Frost Dragon, Venomous Dragon
• Shrikes are melee units, they wield their 🪄"Toughness Aura" ability that gives bonus armor to his allied units.
• Heavy Shrikes are melee units, they cast their 🪄"The Swarm" ability, which creates a swarm of weavers that hold onto the players, they deal damage over time and reduce armor until killed.
• Stalkers are ranged units, they wield the 🪄"Blur" ability, but they don't use it.
• Blazing Dragons are ranged units, they cast their 🪄"Icarus Drive" ability onto the player, which deals damage and slows player's movement. Additionaly, they cast their 🪄"Breathe Fire" ability that deals damage and reduces player's damage to them. Also, their 🪄"Splash Attack" ability is making their attacks AoE. Also has the 🪄"Wyrm's Wrath" ability.
• Frost Dragons are ranged units, they cast their 🪄"Ice Path" ability to stun and damage the player along their path. They also cast the 🪄"Cold Feet" ability that will stun the player, if he stays on the same position. Finally, they wield their 🪄"Frost Attack" ability that adds movenent speed and attack speed slow.
• Venomous Dragons are ranged units, they cast their 🪄"Venomous Gale" ability that deals damage over time and slows player's movement speed. They also wield the 🪄"Corrosive Skin" ability that damages and slows player's attack speed whenever they are attacked. Finally, they wield their 🪄"Poison Sting" ability that adds poison damage to their attacks, including slowing down player's movement speed.
◈ Wave starts at 🕰️ 28:30
The following enemies appear in this wave:
» Pit Rippers, Hell Hound, Hell Spawn
• Pit Rippers are melee units, they don't wield any abilities.
• Hell Hounds are melee units, they have the 🪄"Moment of Courage" ability that gives them a chance to counterattack player's attacks. They also have the 🪄"Permanent Immolation" ability that deals damage per second to any player around them, these effects can stack.
• Hell Spawns are melee units, they wield the 🪄"Flaming Fists" ability to deal increased damage on their attacks, they also have the 🪄"Permanent Immolation" ability that deals damage per second to any player around them, these effects can stack.
◈ Wave starts at 🕰️ 33:30
The following enemies appear in this wave:
» Dino, Roshan, Baby Roshan, Ice Cream
• Dinos are ranged units, they can cast 🪄"Thunder Clap" to damage players around them, they also have the 🪄"Bash of the Deep" ability that adds bash to their attacks.
• Roshans are melee units, they cast the 🪄"Slam" ability to deal damage around them, they also have a 🪄"Bash" ability that gives them a chance to bash on their attacks.
• Baby Roshans are melee units, they cast their 🪄"Fire Blast" ability that creates a fiery cone, it deals heavy damage.
• Ice Creams are ranged units, they cast their 🪄"Ice Blast" ability from afar, it deals damage and completely stops player's health regeneration. They have a slow movement speed and stay often behind.
◈ Wave starts at 🕰️ 38:30
The following enemies appear in this wave:
» Ender, Balance Keeper, Assault Leader
• Enders are melee units, they don't have any abilities.
• Balance Keepers are ranged units, they cast the 🪄"Shield" ability that makes whoever is inside it evade all incoming attack from outside.
• Assault Leaders are ranged units, they cast the 🪄"Hypnosis" ability that pulls a player towards them and drains player's mana. They also have these items, that are actively used: 🔧Exalted Silver Edge (applies Break on attacks), 🔧Assault Cuirass, 🔧Shiva's Guard, 🔧Crimson Guard, 🔧Pipe of Insight, 🔧Guardian Greaves
◈ Wave starts at 🕰️ 45:00
Endless is a mix of enemies you have met before (especially bosses), they also keep getting new abilities and get stronger over time.