Quick Overview

» W1 Gnolls (0:00)
» W2 Spiders (3:30) Zombies (3:30) Mechs (3:30)
» W3 Bears (8:30) Ogres (8:30) Nyx (8:30)
» W4 Treants (13:30) Wolfs (13:30)
» W5 Ghosts (18:30) Golems (18:30)
» W6 Centaurs (23:30) Kobolds (23:30)
» W7 Dragons (28:30) Warlock Golems (28:30)
» W8 Roshan (33:30)
» W9 Assault (38:30)
» Endl. Mixed (45:00)

‣ All images are captured from the ULTRA difficulty.

‣ Some enemies have a neutral item, the Item "Protection Pendant" that keep them safe from being controlled.

(W1) Gnoll Wave

◈ Wave starts at 🕰️ 0:00

The following enemies appear in this wave:

» Gnolls, Berserkers

Gnolls are ranged units, they have a 🪄"Envenomed Weapon" ability that reduces players health regeneration. Gnolls can be dangerous in their number and being ranged gives then a great early advantage.

Berserkers are melee units with the 🪄"Headshot" ability, they have a chance to deal increased damage and knockback/slow players.

(W2) Spiders Wave

◈ Wave starts at 🕰️ 3:30

The following enemies appear in this wave:

» Arachnids, Spider, Brood Warrior, Brood Overseer

Arachnids are melee units, they wield the 🪄"Poison Sting" ability that slows player's movement speed.

Spiders are melee units, they also wield the 🪄"Poison Sting" ability that slows player's movement speed.

Brood Warriors are melee units, they have the 🪄"Incapacitating Bite" ability giving them attack bonus, it also slows player's movement speed and gives them a chance to miss attacks.

Brood Overseers are melee units, they cast 🪄"Spawn Brood Warrior" ability on the player, if the player dies during it's effects, six smaller spiders are spawned. They also have the 🪄"Incapacitating Bite" and 🪄"Poison Sting" abilities. Last ability is 🪄"Corrosive Skin" that deals damage and slows (attack speed) any player trying to attack him.

(W2) Zombies Wave

◈ Wave starts at 🕰️ 3:30

The following enemies appear in this wave:

» Crawler, Spooky Scary Skellington, Undead, Walker

Crawlers are melee units, they a 🪄"Poison" ability that slows player's movement.

Spooky Scary Skellingtons are melee units, they don't wield any ablities.

Undead are melee units, they have the 🪄"Envenomed Weapon" ability that reduces players health regeneration.

Walkers are melee units, they have a 🪄"Decay" ability that deals damage and steals strength from the player. They also cast their 🪄"Tombstone" ability that spawns additional zombies, the Tombstone can be destroyed rewarding 150 gold. Finally, they wield a 🪄"Poison Sting" ability tha deals damage over time and slows player's movement speed.

(W2) Mechs Wave

◈ Wave starts at 🕰️ 3:30

The following enemies appear in this wave:

» Mech, Ancient Mech, Giant Mech, War Machine

Mechs are melee units, they wield the 🪄"Arcane Armor" ability that gives them increased armor and magic resistance.

Ancient Mechs are melee units, they also have the 🪄"Arcane Armor" ability that gives them increased armor and magic resistance.

Giant Mechs are melee units, they cast the 🪄"Searing Chains" ability that locks and wraps the player in a place, it also deals damage over time. They also wield the 🪄"Arcane Armor" ability.

War Machines are ranged units, the have the 🪄"Liquid Fire" ability that adds fire to their attacks, it also deals damage over time and is very effective at destroying buildings (especially towers).

(W3) Bears Wave

◈ Wave starts at 🕰️ 8:30

The following enemies appear in this wave:

» Night Crawler, Bear, Attack Bear

Night Crawlers are melee units, they cast the 🪄"Pounce" ability when they get close to a player that makes them leap and damage the player. They also have the 🪄"Headshot" ability that gives them a chance to deal increased damage and knockback/slow players.

Bears are melee units, they wield the 🪄"Reactive Armor" ability that gives them increased health regeneration and armor.

Attack Bears are melee units, they wield the 🪄"Entangling Claws" ability that gives them a chance to entangle players, they also cast the 🪄"Thunder Clap" ability when a player gets close.

(W3) Ogres Wave

◈ Wave starts at 🕰️ 8:30

The following enemies appear in this wave:

» Frost Ogre, Satyr Caster, Ogre

Frost Ogres are melee units, they can cast the 🪄"Ice Armor" that gives them additional armor and slows any attacks from players.

Satyr Casters are ranged units, they can cast the 🪄"Purge" ability to buff friends or debuff foes.

Ogres are melee units, they have the 🪄"Bash of the Deep" ability giving them bash after every third attack.

(W3) Nyx Wave

◈ Wave starts at 🕰️ 8:30

The following enemies appear in this wave:

» Scorpion, Chicken, Drake

Scorpions are melee units, they cast the 🪄"Impale" ability to stun and damage players.

Suicide Chickens are melee units, they cast their 🪄"Suicide" ability that makes them leap towards the player and explode, dealing significant damage.

Drakes are ranged units, they cast the 🪄"Chain Lightning" ability to damage player or players.

(W4) Treants Wave

◈ Wave starts at 🕰️ 13:30

The following enemies appear in this wave:

» Tree, Dendrochron, Baumi Prophet, Shroom

Trees are melee units, they don't wield any abilities.

Dendrochrons are melee units, they don't wield any abilities.

Baumi Prophets are ranged units, they cast their 🪄"Sprout" ability to trap the player in a circle of trees, they also can spawn additional tree units with their 🪄"Force of Nature" ability. Owns these items: 🔧Vladimir's Offering, 🔧Assault Cuirass, 🔧Maelstrom.

Shrooms are melee units, they have the 🪄"Entangling Claws" ability that gives them a chance to entagle player on their attacks.

(W4) Wolfs Wave

◈ Wave starts at 🕰️ 13:30

The following enemies appear in this wave:

» Puppey, Wolf, Hound, Pack Leader

Puppeys are melee units, they wield the 🪄"Poison" ability that slows player's movement and attack speed. They also have the 🪄"Blade Dance" ability that gives them a chance to deal critical damage.

Wolfs are melee units, they have their 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time. They also wield the 🪄"Blade Dance" ability that gives them a chance to deal critical damage.

Hounds are melee units, they wield the 🪄"Chaos Strike" ability that gives them a chance to deal critical damage together with additional lifesteal. They also have the 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time.

Pack Leaders are melee units, they have the 🪄"Chaos Strike" ability that gives them a chance to deal critical damage together with additional lifesteal. They also have the 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time. One of his greatest abilities is 🪄"Dispersion" where he reflects damage back to their attackers. Finally, they wield the 🪄"Packleader's Aura" ability that increases damage of his allied units.

(W5) Ghosts Wave

◈ Wave starts at 🕰️ 18:30

The following enemies appear in this wave:

» Ghost, Spirit, Geist, Ghost Bane

Ghosts are melee units, they cast the 🪄"Phantom Strike" ability to get close to the player, they also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Additionaly, they have the 🪄"Blur" ability. Owns these items: 🔧Kris of Eternity.

Spirits are melee units, they wield the 🪄"Coup De Grace" ability that gives them a chance to deal a high critical damage. They also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Finally, they got the 🪄"Blur" ability.

Geists are ranged units, they have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. They also have the 🪄"Blur" ability.

Ghost Banes are ranged units, they cast the 🪄"Brain Sap" ability that heals them and damage the player. They also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Got 🪄"Blur" as well.

(W5) Golems Wave

◈ Wave starts at 🕰️ 18:30

The following enemies appear in this wave:

» Large Golem, Golem, Mud Baby, Rock Golem

Large Golems are melee units, they wield the 🪄"Demolish" ability that makes them deal bonus building damage. When one dies, he creates two Golems.

Golems are melee units, they are spawned by Large Golems, during their spawn, they cast their 🪄"Hurl Bolder" ability to stun the attacker. They also wield the 🪄"Demolish" ability that makes them deal bonus building damage. When one dies, he creates two 🪄Mud Babies.

Mud Babies are melee units, they are spawned by Golems, they wield the 🪄"Demolish" ability that makes them deal bonus building damage.

Rock Golems are melee units, they blink when they are in range of a player and cast their 🪄"Echo Slam" to deal damage and stun. They also have the 🪄"Fissure", 🪄"Enchant Totem" and 🪄"Aftershock" abilities that deal damage and stuns. After 🔧Blink Dagger, he also uses his 🔧Force Staff.

(W6) Centaurs Wave

◈ Wave starts at 🕰️ 23:30

The following enemies appear in this wave:

» Centaur, Minion, Great Harpy

Centaurs are melee units, they cast their 🪄"War Stomp" ability whenever there are more than one player around him, deals damage and long stun.

Minions are melee units, they wield their 🪄"Last Will" ability that returns a part of their health as damage back to their attacker, triggers on death.

Great Harpies are ranged units, they cast their 🪄"Chain Lightning" ability to damage the player or players, they also cast the 🪄"Lightning Bolt" ability to damage a single player, deals higher damage.

(W6) Kobolds Wave

◈ Wave starts at 🕰️ 23:30

The following enemies appear in this wave:

» Kobold Guard, Ripper, Troll Healer

Kobold Guards are melee units, they have the 🪄"Speed Aura" ability that increases the movement speed of allied units.

Rippers are melee units, they have the 🪄"Poison" ability that slows player's movement and attack speed. They also have the 🪄"Speed Aura" ability that increases the movement speed of allied units.

Troll Healers are ranged units, they cast their 🪄"Paralyzing Cask" ability to stun and damage any player or players, they also wield the 🪄"Troll's Blessing" ability that heals and adds armor to allied units around him.

(W7) Dragons Wave

◈ Wave starts at 🕰️ 28:30

The following enemies appear in this wave:

» Shrike, Heavy Shrike, Stalker, Blazing Dragon, Frost Dragon, Venomous Dragon

Shrikes are melee units, they wield their 🪄"Toughness Aura" ability that gives bonus armor to his allied units.

Heavy Shrikes are melee units, they cast their 🪄"The Swarm" ability, which creates a swarm of weavers that hold onto the players, they deal damage over time and reduce armor until killed.

Stalkers are ranged units, they wield the 🪄"Blur" ability, but they don't use it.

Blazing Dragons are ranged units, they cast their 🪄"Icarus Drive" ability onto the player, which deals damage and slows player's movement. Additionaly, they cast their 🪄"Breathe Fire" ability that deals damage and reduces player's damage to them. Also, their 🪄"Splash Attack" ability is making their attacks AoE. Also has the 🪄"Wyrm's Wrath" ability.

Frost Dragons are ranged units, they cast their 🪄"Ice Path" ability to stun and damage the player along their path. They also cast the 🪄"Cold Feet" ability that will stun the player, if he stays on the same position. Finally, they wield their 🪄"Frost Attack" ability that adds movenent speed and attack speed slow.

Venomous Dragons are ranged units, they cast their 🪄"Venomous Gale" ability that deals damage over time and slows player's movement speed. They also wield the 🪄"Corrosive Skin" ability that damages and slows player's attack speed whenever they are attacked. Finally, they wield their 🪄"Poison Sting" ability that adds poison damage to their attacks, including slowing down player's movement speed.

(W7) Warlock Golems Wave

◈ Wave starts at 🕰️ 28:30

The following enemies appear in this wave:

» Pit Rippers, Hell Hound, Hell Spawn

Pit Rippers are melee units, they don't wield any abilities.

Hell Hounds are melee units, they have the 🪄"Moment of Courage" ability that gives them a chance to counterattack player's attacks. They also have the 🪄"Permanent Immolation" ability that deals damage per second to any player around them, these effects can stack.

Hell Spawns are melee units, they wield the 🪄"Flaming Fists" ability to deal increased damage on their attacks, they also have the 🪄"Permanent Immolation" ability that deals damage per second to any player around them, these effects can stack.

(W8) Roshan Wave

◈ Wave starts at 🕰️ 33:30

The following enemies appear in this wave:

» Dino, Roshan, Baby Roshan, Ice Cream

Dinos are ranged units, they can cast 🪄"Thunder Clap" to damage players around them, they also have the 🪄"Bash of the Deep" ability that adds bash to their attacks.

Roshans are melee units, they cast the 🪄"Slam" ability to deal damage around them, they also have a 🪄"Bash" ability that gives them a chance to bash on their attacks.

Baby Roshans are melee units, they cast their 🪄"Fire Blast" ability that creates a fiery cone, it deals heavy damage.

Ice Creams are ranged units, they cast their 🪄"Ice Blast" ability from afar, it deals damage and completely stops player's health regeneration. They have a slow movement speed and stay often behind.

(W9) Assault Wave

◈ Wave starts at 🕰️ 38:30

The following enemies appear in this wave:

» Ender, Balance Keeper, Assault Leader

Enders are melee units, they don't have any abilities.

Balance Keepers are ranged units, they cast the 🪄"Shield" ability that makes whoever is inside it evade all incoming attack from outside.

Assault Leaders are ranged units, they cast the 🪄"Hypnosis" ability that pulls a player towards them and drains player's mana. They also have these items, that are actively used: 🔧Exalted Silver Edge (applies Break on attacks), 🔧Assault Cuirass, 🔧Shiva's Guard, 🔧Crimson Guard, 🔧Pipe of Insight, 🔧Guardian Greaves

(∞) Endless

◈ Wave starts at 🕰️ 45:00

Endless is a mix of enemies you have met before (especially bosses), they also keep getting new abilities and get stronger over time.