Quick Overview

» W1 Gnolls (0:00)
» W2 Spiders (3:30) ∣ Zombies (3:30) ∣ Mechs (3:30)
» W3 Bears (8:30) ∣ Ogres (8:30) ∣ Nyx (8:30)
» W4 Treants (13:30) ∣ Wolfs (13:30)
» W5 Ghosts (18:30) ∣ Golems (18:30)
» W6 Centaurs (23:30) ∣ Kobolds (23:30)
» W7 Dragons (28:30) ∣ Warlock Golems (28:30)
» W8 Roshan (33:30)
» W9 Assault (38:30)
» Endl. Mixed (45:00)

‣ All images are captured from the ULTRA difficulty.

‣ Some enemies have a neutral item, the Item "Protection Pendant" that keep them safe from being controlled.

(W1) Gnoll Wave

◈ Wave starts at 🕰️ 0:00

The following enemies appear in this wave:

» Gnolls, Berserkers

• Gnolls are ranged units, they have a 🪄"Envenomed Weapon" ability that reduces players health regeneration. Gnolls can be dangerous in their number and being ranged gives then a great early advantage.

• Berserkers are melee units with the 🪄"Headshot" ability, they have a chance to deal increased damage and knockback/slow players.

(W2) Spiders Wave

◈ Wave starts at 🕰️ 3:30

The following enemies appear in this wave:

» Arachnids, Spider, Brood Warrior, Brood Overseer

• Arachnids are melee units, they wield the 🪄"Poison Sting" ability that slows player's movement speed.

• Spiders are melee units, they also wield the 🪄"Poison Sting" ability that slows player's movement speed.

• Brood Warriors are melee units, they have the 🪄"Incapacitating Bite" ability giving them attack bonus, it also slows player's movement speed and gives them a chance to miss attacks.

• Brood Overseers are melee units, they cast 🪄"Spawn Brood Warrior" ability on the player, if the player dies during it's effects, six smaller spiders are spawned. They also have the 🪄"Incapacitating Bite" and 🪄"Poison Sting" abilities. Last ability is 🪄"Corrosive Skin" that deals damage and slows (attack speed) any player trying to attack him.

(W2) Zombies Wave

◈ Wave starts at 🕰️ 3:30

The following enemies appear in this wave:

» Crawler, Spooky Scary Skellington, Undead, Walker

• Crawlers are melee units, they a 🪄"Poison" ability that slows player's movement.

• Spooky Scary Skellingtons are melee units, they don't wield any ablities.

• Undead are melee units, they have the 🪄"Envenomed Weapon" ability that reduces players health regeneration.

• Walkers are melee units, they have a 🪄"Decay" ability that deals damage and steals strength from the player. They also cast their 🪄"Tombstone" ability that spawns additional zombies, the Tombstone can be destroyed rewarding 150 gold. Finally, they wield a 🪄"Poison Sting" ability tha deals damage over time and slows player's movement speed.

(W2) Mechs Wave

◈ Wave starts at 🕰️ 3:30

The following enemies appear in this wave:

» Mech, Ancient Mech, Giant Mech, War Machine

• Mechs are melee units, they wield the 🪄"Arcane Armor" ability that gives them increased armor and magic resistance.

• Ancient Mechs are melee units, they also have the 🪄"Arcane Armor" ability that gives them increased armor and magic resistance.

• Giant Mechs are melee units, they cast the 🪄"Searing Chains" ability that locks and wraps the player in a place, it also deals damage over time. They also wield the 🪄"Arcane Armor" ability.

• War Machines are ranged units, the have the 🪄"Liquid Fire" ability that adds fire to their attacks, it also deals damage over time and is very effective at destroying buildings (especially towers).

(W3) Bears Wave

◈ Wave starts at 🕰️ 8:30

The following enemies appear in this wave:

» Night Crawler, Bear, Attack Bear

• Night Crawlers are melee units, they cast the 🪄"Pounce" ability when they get close to a player that makes them leap and damage the player. They also have the 🪄"Headshot" ability that gives them a chance to deal increased damage and knockback/slow players.

• Bears are melee units, they wield the 🪄"Reactive Armor" ability that gives them increased health regeneration and armor.

• Attack Bears are melee units, they wield the 🪄"Entangling Claws" ability that gives them a chance to entangle players, they also cast the 🪄"Thunder Clap" ability when a player gets close.

(W3) Ogres Wave

◈ Wave starts at 🕰️ 8:30

The following enemies appear in this wave:

» Frost Ogre, Satyr Caster, Ogre

• Frost Ogres are melee units, they can cast the 🪄"Ice Armor" that gives them additional armor and slows any attacks from players.

• Satyr Casters are ranged units, they can cast the 🪄"Purge" ability to buff friends or debuff foes.

• Ogres are melee units, they have the 🪄"Bash of the Deep" ability giving them bash after every third attack.

(W3) Nyx Wave

◈ Wave starts at 🕰️ 8:30

The following enemies appear in this wave:

» Scorpion, Chicken, Drake

• Scorpions are melee units, they cast the 🪄"Impale" ability to stun and damage players.

• Suicide Chickens are melee units, they cast their 🪄"Suicide" ability that makes them leap towards the player and explode, dealing significant damage.

• Drakes are ranged units, they cast the 🪄"Chain Lightning" ability to damage player or players.

(W4) Treants Wave

◈ Wave starts at 🕰️ 13:30

The following enemies appear in this wave:

» Tree, Dendrochron, Baumi Prophet, Shroom

• Trees are melee units, they don't wield any abilities.

• Dendrochrons are melee units, they don't wield any abilities.

• Baumi Prophets are ranged units, they cast their 🪄"Sprout" ability to trap the player in a circle of trees, they also can spawn additional tree units with their 🪄"Force of Nature" ability. Owns these items: 🔧Vladimir's Offering, 🔧Assault Cuirass, 🔧Maelstrom.

• Shrooms are melee units, they have the 🪄"Entangling Claws" ability that gives them a chance to entagle player on their attacks.

(W4) Wolfs Wave

◈ Wave starts at 🕰️ 13:30

The following enemies appear in this wave:

» Puppey, Wolf, Hound, Pack Leader

• Puppeys are melee units, they wield the 🪄"Poison" ability that slows player's movement and attack speed. They also have the 🪄"Blade Dance" ability that gives them a chance to deal critical damage.

• Wolfs are melee units, they have their 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time. They also wield the 🪄"Blade Dance" ability that gives them a chance to deal critical damage.

• Hounds are melee units, they wield the 🪄"Chaos Strike" ability that gives them a chance to deal critical damage together with additional lifesteal. They also have the 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time.

• Pack Leaders are melee units, they have the 🪄"Chaos Strike" ability that gives them a chance to deal critical damage together with additional lifesteal. They also have the 🪄"Cripple" ability that gives them a chance to cripple the player by reducing his attack speed and deal damage over time. One of his greatest abilities is 🪄"Dispersion" where he reflects damage back to their attackers. Finally, they wield the 🪄"Packleader's Aura" ability that increases damage of his allied units.

(W5) Ghosts Wave

◈ Wave starts at 🕰️ 18:30

The following enemies appear in this wave:

» Ghost, Spirit, Geist, Ghost Bane

• Ghosts are melee units, they cast the 🪄"Phantom Strike" ability to get close to the player, they also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Additionaly, they have the 🪄"Blur" ability. Owns these items: 🔧Kris of Eternity.

• Spirits are melee units, they wield the 🪄"Coup De Grace" ability that gives them a chance to deal a high critical damage. They also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Finally, they got the 🪄"Blur" ability.

• Geists are ranged units, they have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. They also have the 🪄"Blur" ability.

• Ghost Banes are ranged units, they cast the 🪄"Brain Sap" ability that heals them and damage the player. They also have the 🪄"Frost Attack" ability that slows the player's attack and movement speed. Got 🪄"Blur" as well.

(W5) Golems Wave

◈ Wave starts at 🕰️ 18:30

The following enemies appear in this wave:

» Large Golem, Golem, Mud Baby, Rock Golem

• Large Golems are melee units, they wield the 🪄"Demolish" ability that makes them deal bonus building damage. When one dies, he creates two Golems.

• Golems are melee units, they are spawned by Large Golems, during their spawn, they cast their 🪄"Hurl Bolder" ability to stun the attacker. They also wield the 🪄"Demolish" ability that makes them deal bonus building damage. When one dies, he creates two 🪄Mud Babies.

• Mud Babies are melee units, they are spawned by Golems, they wield the 🪄"Demolish" ability that makes them deal bonus building damage.

• Rock Golems are melee units, they blink when they are in range of a player and cast their 🪄"Echo Slam" to deal damage and stun. They also have the 🪄"Fissure", 🪄"Enchant Totem" and 🪄"Aftershock" abilities that deal damage and stuns. After 🔧Blink Dagger, he also uses his 🔧Force Staff.

(W6) Centaurs Wave

◈ Wave starts at 🕰️ 23:30

The following enemies appear in this wave:

» Centaur, Minion, Great Harpy

• Centaurs are melee units, they cast their 🪄"War Stomp" ability whenever there are more than one player around him, deals damage and long stun.

• Minions are melee units, they wield their 🪄"Last Will" ability that returns a part of their health as damage back to their attacker, triggers on death.

• Great Harpies are ranged units, they cast their 🪄"Chain Lightning" ability to damage the player or players, they also cast the 🪄"Lightning Bolt" ability to damage a single player, deals higher damage.

(W6) Kobolds Wave

◈ Wave starts at 🕰️ 23:30

The following enemies appear in this wave:

» Kobold Guard, Ripper, Troll Healer

• Kobold Guards are melee units, they have the 🪄"Speed Aura" ability that increases the movement speed of allied units.

• Rippers are melee units, they have the 🪄"Poison" ability that slows player's movement and attack speed. They also have the 🪄"Speed Aura" ability that increases the movement speed of allied units.

• Troll Healers are ranged units, they cast their 🪄"Paralyzing Cask" ability to stun and damage any player or players, they also wield the 🪄"Troll's Blessing" ability that heals and adds armor to allied units around him.

(W7) Dragons Wave

◈ Wave starts at 🕰️ 28:30

The following enemies appear in this wave:

» Shrike, Heavy Shrike, Stalker, Blazing Dragon, Frost Dragon, Venomous Dragon

• Shrikes are melee units, they wield their 🪄"Toughness Aura" ability that gives bonus armor to his allied units.

• Heavy Shrikes are melee units, they cast their 🪄"The Swarm" ability, which creates a swarm of weavers that hold onto the players, they deal damage over time and reduce armor until killed.

• Stalkers are ranged units, they wield the 🪄"Blur" ability, but they don't use it.

• Blazing Dragons are ranged units, they cast their 🪄"Icarus Drive" ability onto the player, which deals damage and slows player's movement. Additionaly, they cast their 🪄"Breathe Fire" ability that deals damage and reduces player's damage to them. Also, their 🪄"Splash Attack" ability is making their attacks AoE. Also has the 🪄"Wyrm's Wrath" ability.

• Frost Dragons are ranged units, they cast their 🪄"Ice Path" ability to stun and damage the player along their path. They also cast the 🪄"Cold Feet" ability that will stun the player, if he stays on the same position. Finally, they wield their 🪄"Frost Attack" ability that adds movenent speed and attack speed slow.

• Venomous Dragons are ranged units, they cast their 🪄"Venomous Gale" ability that deals damage over time and slows player's movement speed. They also wield the 🪄"Corrosive Skin" ability that damages and slows player's attack speed whenever they are attacked. Finally, they wield their 🪄"Poison Sting" ability that adds poison damage to their attacks, including slowing down player's movement speed.

(W7) Warlock Golems Wave

◈ Wave starts at 🕰️ 28:30

The following enemies appear in this wave:

» Pit Rippers, Hell Hound, Hell Spawn

• Pit Rippers are melee units, they don't wield any abilities.

• Hell Hounds are melee units, they have the 🪄"Moment of Courage" ability that gives them a chance to counterattack player's attacks. They also have the 🪄"Permanent Immolation" ability that deals damage per second to any player around them, these effects can stack.

• Hell Spawns are melee units, they wield the 🪄"Flaming Fists" ability to deal increased damage on their attacks, they also have the 🪄"Permanent Immolation" ability that deals damage per second to any player around them, these effects can stack.

(W8) Roshan Wave

◈ Wave starts at 🕰️ 33:30

The following enemies appear in this wave:

» Dino, Roshan, Baby Roshan, Ice Cream

• Dinos are ranged units, they can cast 🪄"Thunder Clap" to damage players around them, they also have the 🪄"Bash of the Deep" ability that adds bash to their attacks.

• Roshans are melee units, they cast the 🪄"Slam" ability to deal damage around them, they also have a 🪄"Bash" ability that gives them a chance to bash on their attacks.

• Baby Roshans are melee units, they cast their 🪄"Fire Blast" ability that creates a fiery cone, it deals heavy damage.

• Ice Creams are ranged units, they cast their 🪄"Ice Blast" ability from afar, it deals damage and completely stops player's health regeneration. They have a slow movement speed and stay often behind.

(W9) Assault Wave

◈ Wave starts at 🕰️ 38:30

The following enemies appear in this wave:

» Ender, Balance Keeper, Assault Leader

• Enders are melee units, they don't have any abilities.

• Balance Keepers are ranged units, they cast the 🪄"Shield" ability that makes whoever is inside it evade all incoming attack from outside.

• Assault Leaders are ranged units, they cast the 🪄"Hypnosis" ability that pulls a player towards them and drains player's mana. They also have these items, that are actively used: 🔧Exalted Silver Edge (applies Break on attacks), 🔧Assault Cuirass, 🔧Shiva's Guard, 🔧Crimson Guard, 🔧Pipe of Insight, 🔧Guardian Greaves

(∞) Endless

◈ Wave starts at 🕰️ 45:00

Endless is a mix of enemies you have met before (especially bosses), they also keep getting new abilities and get stronger over time.

During endless, enemies drop gold items such as: Gold Coin (400 gold value), Gold Bag (1000 gold value) and Gold Chest (2500 gold value). Tomes are the ideal way to spend your gold.

Enemies getting new abilities:

As for Leaderboard points, the longer you survive, the more points you earn. Points are awarded at 13/17/21/25 per minute, scaled by difficulty.